Top 20 NuGet coroutine Packages

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A small, yet powerful framework designed for Xaml platforms, Caliburn.Micro implements a variety of UI patterns for solving real-world problems. Patterns that are highlighted include MVVM (Presentation Model), MVP and MVC.
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A small, yet powerful framework designed for Xaml platforms, Caliburn.Micro implements a variety of UI patterns for solving real-world problems. Patterns that are highlighted include MVVM (Presentation Model), MVP and MVC.
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A small, yet powerful framework designed for Xaml platforms, Caliburn.Micro implements a variety of UI patterns for solving real-world problems. Patterns that are highlighted include MVVM (Presentation Model), MVP and MVC.
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A startup sample for Caliburn.Micro.
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boost_coroutine-vc140. Compiler: Visual Studio 2015 Update 3. Platforms: Win32, x64.
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boost_coroutine-vc120. Compiler: Visual Studio 2013 Update 5. Platforms: Win32, x64.
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boost_coroutine-vc110. Compiler: Visual Studio 2012 Update 4. Platforms: Win32, x64.
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boost_coroutine-vc141. Compiler: Visual Studio 2017. Platforms: Win32, x64.
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boost_coroutine-vc100. Compiler: Visual Studio 2010 SP1. Platforms: Win32, x64.
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Punch is a blend of three popular frameworks: Caliburn.Micro + DevForce + Entity Framework. Line of business applications need to query and save database data, model the data as objects with business logic, and present those objects to the end user. Punch takes care of these fundamental responsibil...
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boost_coroutine-vc90. Compiler: Visual Studio 2008 SP1. Platforms: Win32, x64.
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boost_coroutine-vc80. Compiler: Visual Studio 2005 SP1. Platforms: Win32, x64.
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Punch is a blend of three popular frameworks: Caliburn.Micro + DevForce + Entity Framework. Line of business applications need to query and save database data, model the data as objects with business logic, and present those objects to the end user. Punch takes care of these fundamental responsibil...
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The magic-free Caliburn.Light, a powerful framework designed for building applications across current XAML platforms.
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Unitysync.Async is a library of extension methods that lets you preform async continuations on Task/Task<T> Types. Allowing you to non-blockingly call async methods on the Unity3D main thread and continue on the Unity3D main thread when the Task/Task<T> is completed.
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boost_coroutine-src
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A series of utilities for multithreading. The documentation can be found on http://www.kendar.org/?p=/dotnet/helpers/concurrencyhelpers. Several items are available: LockFree Queue, LockFree Dictionary. A wrapper on the default C# timers to wrap their differences.
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Node.Cs server core. Command line/service MVC/API Server based on couroutines compatible with MVC4 syntax and WebApi Syntax. The documentation can be found on http://www.kendar.org/?p=/dotnet/nodecs.
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Razor/MVC handler implementation for Node.Cs. The documentation can be found on http://www.kendar.org/?p=/dotnet/nodecs/plugins/razor.
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Coroutine based cache with areas support, a simple and efficient coroutine implementation. The documentation can be found on http://www.kendar.org/?p=/dotnet/helpers/coroutinecache.