Top 20 NuGet 3d Packages

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Portable core assembly that is referenced by the other Helix Toolkit packages.
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Assembly providing DirectX - Direct3D9 managed API.
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Assembly providing DirectX - Mathematics managed API.
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Core assembly for all SharpDX assemblies.
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The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handli...
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Assembly providing DirectX - Direct2D, DirectWrite and WIC managed API.
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Assembly providing DirectX - Direct3D11, Direct3D11.1 and Effects11 managed API.
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Assembly providing DirectX - DXGI managed API.
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Provides a specific implementation for every supported platform.
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Provides high performance 3D rendering custom controls for WPF and a scene graph based on SharpDX.
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Provides custom controls and extensions for WPF 3D.
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Provides classes which allow developer to model a game using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform.
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Provides components, behaviors and drawables, which allow developers to create games reusing a lot of code.
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This package references all the needed package to getting started with WaveEngine.
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Modern OpenGL bindings for C#. It supports OpenGL 4.6 and OpenGL ES 3.2 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2...
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Assembly providing DirectX - D3DCompiler managed API.
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Provides a set of materials and shaders compatible with DirectX and OpenGL.
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Provides a set of image effects to enhance the realism and final look.
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Provides a set of classes that provides Physics 2D implementation using native Box2D library.
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Modern OpenGL bindings for C#, System.Windows.Forms utilities. It includes an UserControl implementation that ease the OpenGL context creation using WinForms UI designers. It supports Windows and GNU/Linux.